βοΈProcessing Tables
Last updated
Last updated
After the plants have been set up, we can start setting up the processing tables.
To be able to use the processing tables, Config.EnableProcessing
must be set to true in the Config!
If Config.ShowIngrediants
is set to false, the exact items required to produce a drug are no longer displayed. It will only show how much of each item is needed.
It is possible to activate a skill check. If Config.ProccesingSkillCheck
is set to true, the player must pass a skill check to be able to craft an item.
The skill check can be customized with Config.SkillCheck
.
If the skill check is deactivated, the player only has to wait a certain amount of time and then receives the item.
More information about the skill check can be found here:
The individual processing tables can now be configured here:
This is the name of the item to which this configuration is bound. The item can now be used to set up a table in the game.
The model of the processing table here can theoretically be used with any Fivem model.
Each table can theoretically have an infinite number of recipes, how exactly a recipe must look is explained here