πŸ’ŠDrugs

With the script, it is also possible to create your own consumable drugs directly. For these to be active in the game, Config.EnableDrugs = true must be set to true.

Drugs

['joint'] = { -- item that can be used in game
        label = 'Joint',
        animation = 'smoke', -- Animations: blunt, sniff, pill
        time = 80, -- Time in seconds of the Effects
        effects = { -- list of effects the drug have
            'intenseEffect',
            'healthRegen',
            'moreStrength',
            'drunkWalk'
        },
        cooldown = 360, -- Cooldown in seconds until you can use this drug again
    },

The cooldown is added to the normal effect time of the drug, in this case the cooldown is 80 + 360.

All possible Drug Effects
  • runningSpeedIncrease

  • infinateStamina

  • moreStrength

  • healthRegen

  • foodRegen

  • drunkWalk

  • psycoWalk

  • outOfBody

  • cameraShake

  • fogEffect

  • confusionEffect

  • whiteoutEffect

  • intenseEffect

  • focusEffect

  • superJump

  • swimming

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